Cult Conner was a game created at the 2016 Global Game Jam by myself and several other FIEA Alumni.

My duties included:

  • Assisting in initial conception of gameplay mechanics, and rules based on the Ritual theme given at the Jam
  • Building and implementing a Sound Manager script within Unity that simplified playing sounds within the game and allowed them to played on cue by our engineers.
  • Mixing, editing, and leveling all sound effects and gameplay music for the game.
  • Assisting with gameplay tuning, scripting of player chants, and overall gameplay difficulty.

LINK: Cult Conner