On Grapple, I was the Lead Designer of a 17 member 8-month graduate video game development team. My duties included:
- Managing the design team in creating & implementing a fast paced locomotion driven game.
- Coordinating locomotion centered design to programmers, artists, and designers.
- Implementing proper Level Streaming for optimal workflow between artists, and designers in UDK.
- Implementing cutscenes using Kismet visual scripting and matinee.
- Managing the design team of 5 designers in creating & implementing a fast paced locomotion driven game.
- Designing, Prototyping, and implementing gameplay features and events within UDK using Kismet visual scripting.