On Grapple, I was the Lead Designer of a 17 member 8-month graduate video game development team. My duties included: 

  • Managing the design team in creating & implementing a fast paced locomotion driven game. 
  • Coordinating locomotion centered design to programmers, artists, and designers.
  • Implementing proper Level Streaming for optimal workflow between artists, and designers in UDK.
  • Implementing cutscenes using Kismet visual scripting and matinee.
  • Managing the design team of 5 designers in creating & implementing a fast paced locomotion driven game. 
  • Designing, Prototyping, and implementing gameplay features and events within UDK using Kismet visual scripting.