Racing Rivals is the most realistic game on the market where you can actually take other people’s cars in pink slips races. 

On Racing Rivals, I was the Senior/Lead Game Designer. My Duties included:

  • Coordinating with the Creative Director to redefine the core game loop for new player progression, engagement, and retention models.
  • Engaging in stakeholder management by pitching concepts to publisher and adjusting design needs.
  • Spearheading the design of multiple features, content releases, and relaying those designs to our Art, and Development staff.
  • Built and tuned new AI Racer behaviors and tendencies to be more human in nature.
  • Balancing mechanics, core features, pacing, and game economy based on analytics.
  • Creating spreadsheets, tools, and scripts to improve communication and visibility for QA, Design, and Production.
  • Establishing and improving the Live Services pipelines, tools, and methodologies that in turn lowered production turnaround and costs by as much as 50%.
  • "… I have to say that this game is a break through no lie right now, there's so much to do in the game…The graphics makes the game look more realistic than most racing games."