Racing Rivals is the most realistic game on the market where you can actually take other people’s cars in pink slips races.
On Racing Rivals, I was the Senior/Lead Game Designer. My Duties included:
- Coordinating with the Creative Director to redefine the core game loop for new player progression, engagement, and retention models.
- Engaging in stakeholder management by pitching concepts to publisher and adjusting design needs.
- Spearheading the design of multiple features, content releases, and relaying those designs to our Art, and Development staff.
- Built and tuned new AI Racer behaviors and tendencies to be more human in nature.
- Balancing mechanics, core features, pacing, and game economy based on analytics.
- Creating spreadsheets, tools, and scripts to improve communication and visibility for QA, Design, and Production.
- Establishing and improving the Live Services pipelines, tools, and methodologies that in turn lowered production turnaround and costs by as much as 50%.