Uplifting was a game created at the 2014 Indie Galactic Space Game Jam by myself and several other students of FIEA. The goal of the Jam was to build a game that relates to space and uses scientific facts.

My duties included:

  • Created Wireframe mockups of the game to illustrate user flow and gameplay experience.
  • Mixed and Edited sound effects and gameplay music for the entire game.
  • Assisted in conducting initial Space Elevator research by looking for facts, designs and overall real world calculations that would work for the game but stay true to the science.
  • Assisted with the scripting of the disaster events and sound effects within the Unity Engine.

Jam Link: Indie Galactic Space Jam

Game Link: Cult Conner

uplifting